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Sudden strike 1
Sudden strike 1










The British campaign deals with the defense of an unnamed seaport from German attacks, whereas the American campaign probably takes place in France during the autumn season as the foliage on the vegetation suggest. The German campaign puts the player into the winter setting of Russian hinterlands with limited troops and reinforcements available, thus relying on use of captured Soviet artillery as well as equipment. The supply trucks would still be needed to repair damages inflicted on these artillery units, however.

sudden strike 1

The supply system has also been tweaked with artillery crews automatically resupplying themselves with ammo crates nearby instead of relying on supply trucks to do the job. Other units which are added into the add-on includes, but not limited to the Universal Carrier for the British the BR-5 artillery, 160mm grenade launcher for the Soviet forces and more. The add-on includes 4 inter-linked scenarios for each of the campaigns for the Germans, the American, the British and the Soviets. The expansion also polished the game engine, balanced the damage of certain units, and added a map and scenario editor. New terrains are also provided: a desert terrain for the British missions in Tobruk and Tripoli and snow terrains for Soviet missions. Sudden Strike Forever is an official add-on to Sudden Strike which introduces many more historically correct units and equipment, such as the upgraded Soviet T-34 tank (1944 version). The same scenario is also playable from the German perspective. O comeback after receiving much-needed reinforcements. Damage evaluation is also realistic tanks or other vehicles that take too much damage are rendered immobile unless repairs are made.įor most of the missions, although a complete briefing is given, historical context is not provided the player is only given specific instructions and objectives to accomplish. Units can also hold their fire, providing much-needed reconnaissance.

sudden strike 1

The game allows units to garrison a building for a stronger firing position, especially valuable for anti-tank infantry. Sudden Strike utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance. Sudden Strike helped pioneer the real-time tactics genre, building upon concepts established by Counter Action for DOS, which was published by Mindscape/SSI in 1996. The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover. The original Sudden Strike, released in 2000, included three campaigns ( Soviets, Germans, and Allied forces).












Sudden strike 1